The Counter Game

by Chris Pollett

Saves
Restart
game.reset();
start 0 0 0

Two Counters

Counter 1: ${loc('start').counter1}

Counter 2: ${loc('start').counter2}

Add to Counter 1 Add to Counter 2

let counter = "counter" + args[0]; let counter_value = parseInt(loc("start")[counter]); let total_value = parseInt(loc("start").total); counter_value++; total_value++; loc("start")[counter] = counter_value; loc("start").total = total_value;
${loc('saves')['save-rows']}
Saves X
Save to Disk Load from Disk Delete All
Save ... not-filled disabled Save not-filled disabled ... Save ... not-filled disabled Save ... not-filled disabled Save ... not-filled disabled
Saves X
1. ${loc('saves').slot1} ${loc('saves').filename1} Delete
2. ${loc('saves').slot2} ${loc('saves').filename2} Delete
3. ${loc('saves').slot3} ${loc('saves').filename3} Delete
4. ${loc('saves').slot4} ${loc('saves').filename4} Delete
5. ${loc('saves').slot5} ${loc('saves').filename5} Delete
Save to Disk Load From Disk Delete All
if (obj('main-character').position == 'saves') { game.initSlotStates(); } if (args[0]) { game.saveLoadSlot(args[0]); } if (args[0]) { game.deleteSlot(args[0]); } game.deleteSlotAll(); game.save(); game.load();