if (args[0]) {
game.saveLoadSlot(args[0]);
}
if (args[0]) {
game.deleteSlot(args[0]);
}
game.deleteSlotAll();
game.save();
game.load();
let object_id = args[0];
game.moveObject(object_id, 'inventory');
let object_id = args[0];
//if at inventory location old position is where click on inventory from
let position = obj('main-character').old_position;
game.moveObject(object_id, position);