Pick Up Stuff Game

by Chris Pollett

Inventory
Saves
Restart
game.reset();
room-a Keys true room-a Wallet true room-b

Room A

You can:

Room B

You can:

Inventory

You are carrying the following items:
${getInventoryList()}
Return
if (args[0]) { game.saveLoadSlot(args[0]); } if (args[0]) { game.deleteSlot(args[0]); } game.deleteSlotAll(); game.save(); game.load(); let object_id = args[0]; game.moveObject(object_id, 'inventory'); let object_id = args[0]; //if at inventory location old position is where click on inventory from let position = obj('main-character').old_position; game.moveObject(object_id, position);