/ src / library / av_processing / MediaPacket.php
<?php
/**
 * SeekQuarry/Yioop --
 * Open Source Pure PHP Search Engine, Crawler, and Indexer
 *
 * Copyright (C) 2009 - 2026  Chris Pollett chris@pollett.org
 *
 * LICENSE:
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 *
 * END LICENSE
 *
 * @author Chris Pollett chris@pollett.org
 * @license https://www.gnu.org/licenses/ GPL3
 * @link https://www.seekquarry.com/
 * @copyright 2009 - 2026
 * @filesource
 */
namespace seekquarry\yioop\library\av_processing;

/**
 * MediaPacket one whole piece of compressed sound, pulled back out of the file
 * it was stored in. A sound file does not hold one long run of compressed
 * sound. It holds many small pieces, each covering a fraction of a second, and
 * it may cut a piece in half and store the halves in different places. What
 * this class holds is one piece, put back together, along with where in the
 * recording it belongs and which sound within the file it came from. A file can
 * carry more than one sound at once, so pieces are kept apart by the stream
 * number they arrived under.
 */
class MediaPacket
{
    /**
     * data stores the compressed sound itself, as it was stored.
     * @var string
     */
    public $data;
    /**
     * stream stores which sound within the file this piece belongs to. A file
     * may carry several at once and this keeps them apart.
     * @var int
     */
    public $stream;
    /**
     * position stores where this piece belongs in the recording, counted in
     * samples at forty-eight thousand samples a second, or -1 where the file
     * did not say. Only
     * some pieces carry a position; the rest follow on from the last one that
     * did.
     * @var int
     */
    public $position;
    /**
     * number stores how many pieces of this sound came before this one,
     * counting from zero.
     * @var int
     */
    public $number;
    /**
     * is_last stores whether this is the last piece of its sound in the file.
     * @var bool
     */
    public $is_last;
    /**
     * __construct builds a piece of sound from its content and where it belongs
     * in samples at forty-eight thousand a second, or -1 where unstated
     *
     * @param string $data the compressed sound itself
     * @param int $stream which sound within the file it belongs to
     * @param int $position where it belongs in the recording, counted
     * @param int $number how many pieces came before it
     * @param bool $is_last whether it is the last piece of its sound
     */
    public function __construct($data, $stream, $position, $number,
        $is_last)
    {
        $this->data = $data;
        $this->stream = $stream;
        $this->position = $position;
        $this->number = $number;
        $this->is_last = $is_last;
    }
}
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